Two towers
Jan. 24th, 2007 03:31 amBoth of these Flash games are quick to pick up and play. Dangerously so.
The aptly named Stick Remover is a very simple but fiendishly addictive game: remove support struts from a tower without letting the star at the top fall below a certain height. You want to remove as many as you can, but you don't want the tower to collapse. When you think you've removed all you safely can and the denuded tower is teetering alarmingly, move on to the next level. There are five levels in all, and my high score is 125 sticks removed.
Flash Element: Tower Defense presents you with a maze, through which various critters will march. Your job is to place towers to take them out before they make it through. In the beginning, you can build only arrow towers and cannon towers (each of which can then be upgraded), and you're shooting things like sheep and goblins and small children, but every seven levels you get wood (ha ha), which allows you to research new kinds of towers to whomp on new kinds of critters. (You can also spend your wood to increase the interest your gold earns after every level. Mmm, filthy lucre.) Killing critters earns gold for new towers; letting them slip past costs both gold and lives.
The aptly named Stick Remover is a very simple but fiendishly addictive game: remove support struts from a tower without letting the star at the top fall below a certain height. You want to remove as many as you can, but you don't want the tower to collapse. When you think you've removed all you safely can and the denuded tower is teetering alarmingly, move on to the next level. There are five levels in all, and my high score is 125 sticks removed.
Flash Element: Tower Defense presents you with a maze, through which various critters will march. Your job is to place towers to take them out before they make it through. In the beginning, you can build only arrow towers and cannon towers (each of which can then be upgraded), and you're shooting things like sheep and goblins and small children, but every seven levels you get wood (ha ha), which allows you to research new kinds of towers to whomp on new kinds of critters. (You can also spend your wood to increase the interest your gold earns after every level. Mmm, filthy lucre.) Killing critters earns gold for new towers; letting them slip past costs both gold and lives.