May. 21st, 2006

Two games

May. 21st, 2006 07:37 pm
jere7my: (Wiwaxia)
In the last month, JayIsGames has posted two Flash games of a type that really appeals to me: they generate an initial sense of total befuddlement, stemming from disparate elements with no apparent relationship to one another, that gives way to a satisfying sense of wholeness and completion at the end.

The first is Chronon, from the creator of GROW! and Tontie and other Eyezmaze games. It's a novel concept: you're given five or six snapshots of a scene, over the course of a single day, and in each snapshot you need to arrange the available elements to achieve your goal and tell a story. For instance, you can open the window curtains at 06:15, then check in at 09:05 to see if the warm sunlight has had any effect. When you do something just right, you earn points. The story that emerges is charming. My only hint: almost every element has a use, and many have more than one.

The other is the third in a series I mentioned before, but you don't need to have played the first two to enjoy it: Escape to Obion 3: The Alchemist's Notebook. After the initial unscramble-the-map puzzle, you're faced with a jumble of notes in an untidy laboratory, to which you will say, "Huh?" Be prepared to take notes. (The other chapters are a lot of fun as well, but none gave me such a satisfying lightbulb moment.)

Both of these resolve into a tidy whole that looks inevitable in retrospect, and insoluble at first—like reverse entropy, an explosion run backwards through the projector. Enjoy!

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